When it comes to playing time, Cyberpunk 2077 works quite differently than most open-world games. Instead of relying on 200 hours of icon browsing, I reached the last mission of the campaign after just 25 hours . I know, I know, some of you are now stunned when the vacation application falls out of your hand, but don't worry: you can still kiss your partner goodbye and disappear for a week into the gaming basement vacation. Cyberpunks Open World works completely differently than that of the competition in crucial areas.
Many of the "side" quests of Cyberpunk 2077 are not side quests at all, at least not in the sense that you know them from other games. Several hours of storylines develop around almost every important supporting character, which you can follow at your own discretion. Completely optional. My Nomaden-V, for example, returned to the wasteland around Night City to experience hours of adventure with a battered tribe. Most importantly, many of these side quests affect the endings of the main story.
My final mission was radically different from Maurice's because I took certain side missions with me and reacted differently to those around me. We found seven fundamentally different possible endings, which are then further subdivided in the credits by many smaller decisions that V made.
I don't know of any other open world game with such good side missions.