Game will be at TGS with some new announcements. There's new screenshots showing new in-game locations.
New screens show a Shinjuku-like environment, endless wilderness, a gas station. Screens are real time.
Nomura about the game's world, "If you try to go all the way to the end, it's truly far."
Nomura on Versus XIII:
- All the screenshots in the interview are captured from the game running in real time.
- The movement of the clouds in the game are controlled by the physics engine in the game.
- The game employs an open field concept, so you can travel anywhere except into mountains.
- Enemies will be visible on the field, and while some enemies are wandering around, others will suddenly appear and surprise you.
- Battles are seamless. The only loading in the game will occur when moving between very large areas. They're aiming for the ultimate in seamlessness.
- Objects along the paths of roads can be destroyed.
- Most people will not believe their eyes when they see the high quality of the battles in motion.
- The staff are highly motivated now.
- There will still be improvements and more polish on the visuals made, the visuals in the screens are the game running at the moment.
- You'll be able to use a car as promised. You can exit it and move on foot at any time as well.
- Nomura says they're planning for a big unveiling of Versus at some point, but he doesn't really give any deadline for it.
- There will be some announcements at TGS of titles which have not been revealed at all yet.